The Sims 4 is designed to be the most lifelike instalment yet, introducing emotional states, multitasking and group conversations. He continued: "We went through a lot of design iterations and we've settled on a single player, offline experience that's the one that we think is able to give players the best experience, the best gameplay, as well as being a foundation for us to create the content that they want in the future." > The Sims 4 preview: The most lifelike Sims yet We listen to a lot of what our players are saying we're always on the forums, we're always listening to people on Twitter and interacting with our community. "We like to give players a game they want. ![]() "Something as important as The Sims 4 base game, we did a lot of work in making sure that we're providing the right foundation to build upon in the years to come. "We didn't do anything specific because of the feedback, but with all of our games we go through a lot of design iterations," he told Digital Spy.
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